![]() ![]() ![]() ![]() Self-referential humour is still an important part of the game. I think I probably would have preferred something more like The Curse of Monkey Island or the remastered originals, but that doesn’t mean that this isn’t a beautiful game, it’s more telling of just how lovely I thought the earlier games looked. It has a kind of Ren and Stimpy feel when there are close ups, which I thought felt strangely right, but I never quite got used to the swaying movement of all the characters and the angularity of everything. Even after completing the game, I'm honestly not sure if I like it or not. Let's start with the elephant in the room the art style is quite different to previous titles. But in a world that has seen so many advances in gaming, can he still have the impact he once had? Over thirty years later, Guybrush returns once more in Return to Monkey Island. The lack of unwinnable situations or game overs, the complex-for-the-time yet intuitive interface, the logic to the progression: all things that made for a much more enjoyable experience compared to other games of the time. The franchise was not only my entry point into the world of point and click adventure games, but it was one of the first games that really made me appreciate the difference that great game design made. I've spoken before about my love of the Monkey Island series of games. Reviews // 14th Dec 2022 - 6 months ago // By Gary “Dominoid” Sheppard Return to Monkey Island Review ![]()
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